June 27th, 2019

aye aye captain

Pathfinder: Mummy's Mask: Wasteland Warriors

According to the Golarion map, Magnimar is in the same geographic location as Seattle.

GM: So our Streets of Magnimar campaign was Shadowrun all along.
Weldun: Yes, I know - that’s why I ran it there.

Anyway, The Mummy’s Mask, in which our party of wannabe law robots, half-orc spell mechanics, swordswomen cosplaying as cloves of garlic, and lovesick gnolls, head off into the wilderness to locate the tomb of a long dead architect. Let’s hope he didn’t keep the best traps for his OWN tomb.

At least we don’t need as many supplies as most such expeditions would need - Two of us can Create Water, Asrian can cast Tiny Hut for shelter, and Nemat has a Ring of Sustenance. Throw in the Cauldron of Brewing, and Marching Coffee, collapsible bathtubs, and a few Bags of Holding stuffed with rations and Wandermeals, and we should be fine.

Zenobia OoC: And how many kilos of Bolivian Marching Powder?

Automated Cartographers will be pretty useful too.n We don’t take any camels, or other beasts of burden.

Nemat: Camels get eaten. Camels get turned to stone. I’m not going out there to feed the local wildlife.

Although that does mean we don’t get to visit Crazy Hassan, or Honest Achmed’s Used Camel Emporium.

Adventurer: We need oceangoing camels.
Crazy Hassan: I have just the thing, master.
Adventurer: … That’s four camels in a boat.
Crazy Hassan: Ah, I see where I have misunderstood you sir. You meant aquatic camels. These ones merely know how to handle the rigging.
Adventurer: … How?? They don’t even have thumbs!
Crazy Hassan: *shrugs* It is a mystery.

Before we leave town, we go to see the Pharaoh's concubine Muminofrah one last time. Zenobia is a bit uncertain about this - she’s still a bit hurt about the woman’s interest in her girlfriend.

Zenobia: Why are we doing this, instead of just skipping town?
Nemat: She’s been useful. And we shouldn’t burn bridges.
GM: It doesn’t matter - her guards won’t even let you on the barge. You can see her on the deck, in the arms of a dark-skinning man, giggling as she’s fed grapes.
Asrian: Ah. She has a newbie.
Zenobia: Well, I’m relieved. Are we going to misinform the Governor about where we’re going?
Nemat: No. We’re not going to tell her anything.

As it happens we’re attacked almost as soon as we’re out of sight of town. It’s Pharaoh-cultists. And there’s a sphinx padding along behind them.

Zenobia: Two questions - will Saranae be disappointed with me because I didn’t give them a warning first?
Nemat: No. She doesn’t expect you to put yourself in undue danger.
Zenobia: That’s good. And the other question - why do these dumb-asses always try to close to close combat?

Onka adds a Disruption effect to his fireball, which nicely wrecks any attempt by the nearer cultists to cast magic, or keep any running. The fancy-pants leading them holds back, and is clearly trying to cast something, which naturally makes him a priority target. Pretty soon it’s just the cultists who are still alive, and entangled.

Zenobia: *gesturing significantly with her scimitar* Which of you would like to live?

They’d rather explode than surrender.

Asrian: Well, that was kind of pointless.

There’s a caravan at the first oasis we get to, which reacts with understandable alarm at the party’s approach, until they realise it’s not all gnolls, and lower their weapons a bit. Apparently they’ve had to fight off multiple gnoll packs as they crossed the desert. Nemat introduces us.

Caravaneer: You’re from Wati? I heard rumours of a terrible necromantic event.
Nemat: Don’t worry - we dealt with it.
Caravaneer: You must be great heroes!
Asrian: Not great. But still pretty good.

Asrian does a sword dance to entertain our hosts that evening.

Zenobia OoC: I hope nobody comments about the cushion I have to hold over my lap. Asrian’s sword skills are the sexiest thing about her.

Caravaneer: That is the most beautiful thing I’ve ever seen.
Nemat: Indeed. But she’s taken. Not by me, though!
Caravaneer: I meant the dance.
Zenobia: *panting*

He warns us about the salt flats to the south - they’re teeming with Basilisks.

Zenobia: Maybe we SHOULD have bought those smoked goggles.

Caravaneer: There’s also an enormous bird - of prodigious size! - in the western wasteland. Big enough to snatch up a camel in both claws!
Nemat: There’s a reason the desert hasn’t been mapped yet.

They also have a bunch of trade goods worth looking through, although the gnoll skulls and grave goods do make Zenobia frown, and Nemat give them a warning about the Cult of Pharasma.

Caravaneer: And the rarest of rare creatures! The single-headed hydra!
Nemat: So it’s a snake.
Caravaneer: …
Nemat: Shall I tell you about my home town? The only building of note if the temple of Wadjet. To whom snakes are sacred.
Caravaneer: Half-price?
aye aye captain

Champions: Return to Edge City: A Deficit of Punching Stuff

As well as the major gangs in Edge City, there’s a wide selection of smaller ones, with various lines of income and gang beliefs. At least one of them is a gang of religious fundamentalists, that we promptly nickname the Piss-stains after the colour-code of the gang map, right next door to the Knights of Hell.

Hero Shrew: Can we put them both into an arena and go “Fight! Fight! Fight!”
Fireflash: No. Probably.

And, of course, there’s one gang with the sworn intention of wiping out Moreaus.

Fireflash: I think we’ve found our next target.

And of course, Allana can glide silently overhead for nocturnal surveillance on whoever we target.

Fireflash: We’ve got Whispering Death right here.

Flux: Allana, do you need a cover story in case they chat social media for what you’re up to? A night on the town, or something?
GM: She’s too busy for anything like that - her superheroics at night are her relaxation time.
Hero Shrew: She patches people up during the day, and inflicts serious injuries at night.

We go after the Knights of Hell instead - their business in drug exports makes them vulnerable.

Hero Shrew: And there will be fewer social ramifications if we take them down, instead of the Piss-stains or the racists. Who’s going to complain if we target a gang of Satanist drug-dealers?
GM: They’re only called the Knights of Hell because the Hellgate Institute is on their turf, and everybody knows it.

They’re also pretty anti-Moreau, since the mass break-out on S-Day happened in their neighbourhood, and they’ve always been paranoid about other things buried under Edge City. And they’re not wrong either - there was that recent Kaiju for one thing.

Of course we’ll have to consult with the Edge City PD drug squad first. And there’s also the legal consequences of acting on info gained by Flux hacking into their security systems, or using a magical machine that goes Ping in the presence of illegal drugs. Both could lead to the case being thrown out, if we find anything that we couldn’t have learned from normal means. X-ray vision automatically counting as illegal search is just the start of it.

GM: I still remember the time Wonder Woman had a mid-air collision with another plane.
Hero Shrew: And that’s why she should have stuck to the giant space kangaroos.
Flux: Yes, those were practical.

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